no class Tuesdays? fuck yes.
on to my favorite thing number one. i do not bring up this topic lightly and i only brought it up because i really really do love it. so without further ado, i introduce to you one of the greatest games ever made: DotA.
Should you already know what dota is? good, in fact, wonderful. should you not know, let me open your eyes to the light. DotA is an abbreviation for Defense of the Ancients, and is a mod of Warcraft III. it is still highly popular in the online community due to frequent and refreshing updates, despite being several years old. the game is simple, you and four teammates each control one of 90 "hero" unit with four spells and three main attributes, leading to millions of gameplay options. the game consists of a constant three-pronged attack between one team's base in the bottom left of the map, versus the other teams base on the top right. these three 'lanes' are the main waypoints for NPC units from both teams to spawn and attack-move through, giving the heroes small armies to fight alongside. in each lane, each team has 3 attacking towers, making lane pushing a sectionalized process. the ultimate object of the game is to destroy the other team's "ancient", a structure in the middle of their base which they must "defend" (hence the name). in addition to all of this, each hero has 6 items slots at their disposal, which during the early game are filled by simple items and various potions. but as the game progresses and money is made (through the killing of other heroes and 'creeps', the npc lane pushers), heroes use their gold to buy extremely helpful and gamechanging items. A staple of any hero's item build is one of the 5 forms of boots, which increase movement speed. other items include stunning abilities, massively increased attibutes, or 'lifesteal', which grants some of the attacking hero's health back on every of their attacks, based on their attack damage.
the only other part of the game that needs mentioning is the attributes. each hero is aligned with three attributes: strength, which dictates max health and health regen, agility which dictates attack speed and armor, and intelligence which dictates max mana and mana regen. in addition, each hero is attuned to a specific attribute, meaning there are strength heroes, agility heroes, and intel heroes, and any item based addition to their specific attribute also increases attack damage. although these attributes increase naturally as the game progresses (and characters level up, 1-25), heroes can also buy items that increase these attributes. as one could imagine, the general rule is that strength heroes are the 'tanks' as they have more health to take from, agility heroes are the 'enforcers', with high attack speed and armor, and intel heroes are the 'support', with low physical attributes, but strong spells to compensate.
i will definitely be posting more about dota (: ask any questions you'd like, i will answer them all. if you already play, my bnet name is jedthefish so you should add me and we can play some time :D until then! <3